Cities in Motion games were really a stepping stone for us, a focus on one aspect of a city builder: mass transit. This was back in 2009 and we were five people with limited funding, so we decided to start with something smaller to build toward greater challenges. This was the dream from the start! We founded Colossal Order with the intent that one day “Colossal Cities” would see the light of day. What about the city-builder genre made this an even more attractive project than Colossal Order’s prior projects? Did the team take any learnings from the Cities in Motion titles into Skylines? We tried to focus on making the game feel bigger than it actually was by allowing as much freedom for the player as possible and supporting modding as extensively as we technically could. Visual work such as day and night cycle and seasons were out of the question and we would have loved to create more variation for the assets. Naturally, the ambition was much greater than our resources at the time, so we had to prioritize on the amount of content and different features. We had some serious SimCity fans in the dev team and wanted to achieve a spiritual successor to SimCity 4. When the team started development on Cities: Skylines, what inspirations did it look at and pull from for the initial concepting? We had a chance to speak with Mariina Hallikainen, CEO of developer Colossal Order, about the development and continued support of Cities: Skylines.
#Cities skylines mod mod#
The result is a game that today, six years later, still has a dedicated community playing the title and delivering a vibrant mod scene. While Cities: Skylines was every bit a modern entry in the genre many grew up loving, it forewent the negative aspects of the modern formula, while embracing the community wholeheartedly.
#Cities skylines mod plus#
Plus it's a lot of work to set up settings for many buildings ofc.The 2015 release of Cities: Skylines delivered something fans of the mid-'90s city builder titles had been sorely missing: a modern, yet faithful reimagining of the genre. They can be made into RICO buildings and plopped, but they will still grow in your city and those versions of them that spawn randomly will then be locked to their level like Ploppable RICO buildings are. Growables (the buildings that spawn automatically in areas you zone) also behave a little funny with Ploppable RICO. And like mentioned Realistic Population will overwrite those numbers if you use both mods. It is set for each building and the game needs to be restarted for the changes to take effect. The unmodded game doesn't let you do this and neither does Realistic Population and Consumption. It won't be 100% exact, but it's a pretty easy way to adjust things.įor control of the exact number of households/workers you would need Ploppable RICO. They are specific to each type of zone, so you could adjust for example just offices if you want to (I've done it for high density residential), or you could adjust everything if you want to. The numbers are all a "per area" number that is multiplied depending on the size of a building. The XML file mentioned in the description is what controls these changes and where you can adjust the numbers if you'd like. High density will make it grow much faster though since those have more people in them now. So if you have mostly low density in your city, I can totally understand why it feels like much work to get there. Since low density residential is changed to have just one household in most cases, cities grow slower to start with. I figured it was probably that one you were talking about. Could you do that in Vanilla or is that something that can be done using the RICO ploppable feature. I did not really know I could control the exact number of households/workers. Thanks for your own description re current issue/non issue with Pop Mod & RICO. I hope this is the one we are all talking about. Realistic Population and Consumption Mod v8.4.0 Someone back at Steam was nice enough to include a link to the description: I should of linked the specific Mod I am referring to as like you say, there is more than one. ' Admittedly I do struggle with comprehension, but yes I did do my reading TY. Currently at the time of this post and the opening one above, the 1st two comments under the Mod's description, seemingly discuss issues regarding ''ploppable RICO.